Minimizing Repetitive Play
One of the most common problems that we’re seeing in many action games today is how to make them fun for a long time. A majority of the action games on the market can have a tendency to become very...
View ArticleMinimizing Developer Risks
Project risks in production can take many forms, and be as simple as something which could lead to a bad product, or could end up leading to a canceled project, or even your company going out of...
View ArticleGlobalizing Production for the Future
It’s time for game developers to reassess their outdated production process, grow up and mature their business models. It is time for us to admit that most companies’ current production models are not...
View ArticlePlatformer and Character Games Design
We’ve all played some kind of a character based platform game over the years. Who hasn’t played Mario, Crash or Sonic? Platform games have remained very similar over the last few years even as they...
View ArticleThe Journey of a Game
So you want to design a game? Maybe you just love playing them and dream of someday working for a great game company, or maybe you already work at a company developing games, but you want to design...
View ArticleWhy Are Connected Experiences Needed?
Some people have asked what I mean exactly by connected experiences, and why I named my blog about them. So, guess I need to write another article to explain what I mean… However, this blog will...
View ArticleMonetizing Players
Trying to figure out how to properly monetize players has been a big challenge for most teams. In the US and much of the world outside of Asia, the idea of Free to Play games which use...
View ArticleMonetizing Players – Social Game Rant
This post isn’t so much an article, as it is a rant and an incomplete analysis of a problem. I don’t want to pick on Zynga, but I will use them as they are the most popular company, and this all...
View ArticleImproving MMO Level Design
This article is the basics for how to improve the designs of levels in your MMO games. However it can also be applied to the level design of almost any kind of game, so even if you’re not designing an...
View ArticleCasual Strategy Game Design
This is an old article I wrote a while ago, but still thought it would have some relevance. I have designed dozens of top strategy games the last 20 years, but the RTS genre for a long time went into a...
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